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Professor Leech
Southern Light Entertainment Black Scope Project
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Posted - 2008.05.15 02:57:00 -
[1]
Edited by: Professor Leech on 15/05/2008 02:58:25 That's interesting they're actually making a real pvp zone with a reason to be there.
We're going to see some pretty strange combinations of corps and alliances fighting side by side. One issue that concerns me is how it'll be balanced. You know, to stop everyone joining the winning side.
Market edit: It will generate a lot of demand for war supplies with easy high sec access. I'll have to think about how this will impact the market a bit more.
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Professor Leech
Southern Light Entertainment Black Scope Project
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Posted - 2008.05.15 03:28:00 -
[2]
Edited by: Professor Leech on 15/05/2008 03:29:53 Edited by: Professor Leech on 15/05/2008 03:29:05 I think the mechanics controlling the behaviour are going to be very important.
I've been on grid with 350 people, desyncs, titan pilots targeting me, avoiding multiple DDD activations and the lag etc is not fun.
Most multiplayer pvp games (not MMOs) have a limit to the number of people per server (mission, or however you would provide a mechanic for the sake for decent performance).
There needs to be a method for "rounds" to occur. I have seen *cough* battlegrounds where the fight doesn't end for days going back and forth. My preference method for limiting "rounds" in CTF style pvp is by time. Otherwise people spend too much time hogging the area with no conclusion (read as boring).
There are most probably going to be staging areas defined by faction standings and these will be critical for trade due to the raw demand for supplies. Expect people to fit out large numbers of ships to have on standby to get back into the action.
One question is what's to stop pvpers from completely camping out the area so that the faction warfare system is never used or regularly shut down?
The concept that alliances aren't a part of faction warfare would be made ridiculous if an alliance jump bridged a fleet of 200+ ships into the system. They wouldn't even need to engage all they would need to do is warp around the system to lag out the node.
I can see a lot of things going wrong if they don't put in game mechanics to address the issues.
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Professor Leech
Southern Light Entertainment Black Scope Project
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Posted - 2008.05.15 03:48:00 -
[3]
Originally by: Kylar Renpurs Edited by: Kylar Renpurs on 15/05/2008 03:35:58 You all realise that it's not 100% centered around low sec right? Personally when I get spare minutes I'm going to hang round the high traffic hi sec systems in a stealth bomber looking for soft targets. But that's just me...
Also a lot of people seem to be thinking Black Rise is the home of factional warfare. It's not. Black Rise was put in just to make caldari space more accessible in terms of low sec connections.
My bad if I have the wrong idea. I thought that there were changing the factional warfare system to centre around one area. Thereby making a dedicated zone to provide more action and targets without having to make 50 jumps to find something to shoot at.
If factional warfare is spread across all of empire then in effect they're building a Privateers style mechanism into the game. I'm hoping for some features to add more action and fast objectives into pvp.
Basically if ccp aren't adding anything to the quality of pvp then I won't bother with factional warfare.
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Professor Leech
Southern Light Entertainment Black Scope Project
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Posted - 2008.05.15 04:42:00 -
[4]
Originally by: cosmoray Does anyone think that if this Factional warfare takes off it could create a new trading hub. I am certainly thinking there is a chance in a Caldari station relatively near the frontlines?
It think there is a level of certainty that trade hubs will form around any "staging areas". You might even get a high sec and low sec hub for each factional warfare zone.
One concept that always bugs me is that MMO pvp always gets linked with pve. For example your sec status is a symbol of how much you pve. One person could have -10 sec status because the never pve and another could have 4.9 even though they pvp the same as the other person but spend too much time ratting.
I would like a separation of the pvp content from the pve content in factional warfare. If you want to pvp only then let people do it. They shouldn't be forced to pve grind to pvp unless they need the isk. Otherwise this potential for pvp (and the resulting boost in consumption) will end up like the COSMOS content.
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Professor Leech
Southern Light Entertainment Black Scope Project
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Posted - 2008.05.15 05:30:00 -
[5]
Alt posted for me again.
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Professor Leech
Southern Light Entertainment Black Scope Project
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Posted - 2008.05.15 11:21:00 -
[6]
Originally by: Venkul Mul
1) read the blog instead of commenting other people comments;
2) you may dislike it but no one force you to participate, other peoples will like a mix of PvP/PvE;
3) for the poster about "only the new region". Wrong, read the blog, you can engage members of the other faction anywhere in EVE. Some low sec region could have changes in sovereignty (because of the FW victory/losses) between the empires, but Caldari hadn't a region of low sec that CCP thought had the right characteristics for that, so they added one.
1) I don't need your permission to get involved in a discussion. Just because something is in a ccp blog doesn't mean that it's set in stone or will work.
2) Yes I realise this and I acknowledge your view.
3) Please read my previous posts where you notice that I understand that. However, I think the current FW idea could be significantly improved from that discussed. You can kiss ccp's behind as much as you like but they have a history of making a number of bad mistakes especially in balancing.
If me helping some lively discussion somehow offends you then that is your issue.
Now back to the market side of the discussion; would the MD dwellers prefer spread out FW or concentrated areas of FW in relation to providing war supplies?
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